m@u in winter on a bridgeMatthew S. Armstrong draws and paints and writes. He’s worked as a Video Game developer for ten years! He’s also had much success in Comics, and Picture Books. Some of his published works are: The Return to Narnia: The Rescue of Prince Caspian, Snow Cap, Stuff, and the full color artwork for Robert Sabuda’s The Chronicles of Narnia Pop-up. he just finished a new picture book that has allot of Rhinos in it. He is currently working on a new picture book for Harper Collins about a little girl and a monster. Check out his comics in Flight 3, Flight Explorer, and Tori Amos’s Comic book Tattoo. Matthew lives with his wife and daughter in Sugar House Utah in a very old house surrounded by humongous old trees. His daughter reminded him not to forget to mention they’re little dog too.

Vitals:

NAME: Matthew S. Armstrong

LOCATION: Salt Lake City, Utah

EMPLOYER: Walt Disney Company

FREELANCE: Unavailable

CONTACT: matthewart (at) gmail (dot) com

Matthew S. Armstrong makes video games at Disney. He also draws picture books, comics of superheroes, monsters, and mighty robots. He enjoys doing things with his wife and daughter like eating dinner, playing Zelda, and making up odd little songs on the guitar. He lives in Salt Lake City, Utah.

Video Games: Ultimate Band, Prince Caspian (DS), Warhawk, War of the Monsters, Downhill Domination, and many others :)

Published work:

Picture Books: Return to Narnia: The Rescue of Prince Caspian, Narnia: Pop up book with Robert Sabuda, Rhino Rhino Sweet Potato.

Comics: Flight 3, Flight Explorer, Tori Amos’s Comic Book Tattoo, Put the Book Back On the Shelf: a Belle & Sabastian anthology

Client List: Disney, Hasbro, Harper Collins Childrens Publishers, Image Comics, Wizards of the Coast

Resume (in progress)

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Objective

To provide excellent character, monster, and fantastic world illustrations.

Work Experience:


2007 – Present Walt Disney Company, Salt Lake City, Utah

Concept Artist / Writer

Responsibilities: Character and Environmental Concepts Design Modeling, Texturing, Illustration, for High-end video games. Wrote Screenplay. Developed High concept.

Games Worked on…

Published games: War of the Monsters. (PS2), Downhill Domination, Warhawk,

2002 – 2006 Incognito Salt Lake City, Utah

Concept Artist / Writer

Responsibilities: Character and Environmental Concepts Design Modeling, Texturing, Illustration, for High-end video games. Wrote Screenplay. Developed High concept.

Games Worked on…

Published games: War of the Monsters. (PS2), Downhill Domination, Warhawk,

Unpublished games: Goblin Quest (PS2)2000 – Present Kodiak Interactive Salt Lake City, Utah

Concept Artist, 3d Animator

Responsibilities: Character and Environmental Concepts Design Modeling, Texturing, Animation, Illustration, for High-end video games.

Games Worked on…

Published games: Monsters Inc. (PS2)

Unpublished games: Goblin Quest (PS2)

2000 – 2002 Kodiak Interactive Salt Lake City, Utah

Concept Artist, 3d Animator

Responsibilities: Character and Environmental Concepts Design Modeling, Texturing, Animation, Illustration, for High-end video games.

Games Worked on…

Published games: Monsters Inc. (PS2)

Unpublished games: Goblin Quest (PS2)999 – 2000 Dream Seeker Animation Burbank, CA.

Concept Artist, 3d Animator

Original 3d animated shorts for the internet and beyond. Responsibilities: Character and Set Design, Illustration, Modeling, Texturing, Animation.

Created: “Hyde Park Troup” web episode series. Invented: DigiClay!

1997 – 1999 Kodiak Interactive Salt Lake City, Utah

Concept Artist, 3d Animator

Responsibilities: Modeling, Texturing, Animation, Illustration, Character and Environmental Design for High end video games.

Games Worked on…

Published games: WCW Mayhem (N64, PSX),

Unpublished games: Mach 9, Baja, Beetle Adventure Racing,

1996 – 1997 Wyvern Studious Salt Lake City, Utah

Concept Artist, 3d Animator

Created PC games and Ride Simulations.

Published works: Telephone Tutor, the Memory Game, Sounds of the city/ jungle/ forest/ farm, Desktop Jigsaw, Money Matters, Lots of Card Games, Sub Wars: a Futuristic Submarine Ride Simulation

1995 – 1996 Digital Knight Salt Lake City, Utah

Concept Artist, 3d Animator

Graphics and animation for Video Production/ CD ROMs/ web design, 10 and 30 second commercials spots for local companies and networks.

Clients included: Omega-Performance, Allen communication, Key Bank, Imall-web, Iomega, Dallen Smith and White (D.S.W.),

1994 – 1996 Visual Art Institute Salt Lake City, Utah

Assistant Teacher

Taught: Portrait, Still Life, Figure, Book Illustration; in Oils, Graphite, Charcoal, Water Colors,

1994 – 1994 Newcomers Illustrated Salt Lake City, Utah

Comic Book Writer/Artist

Comic book #1 “The Stars Are Freckles”, comic book #2 “The Story of Devries”.

Contract Work:

1999 – 2000 Kodiak Interactive Salt Lake City, Utah

Character, Creature, and Environmental designs for “Goblin Quest”, a fantasy platform game. (Check out www.goblinquest.com for more details.)

2001 Sirius Entertainments Inc. Dover, NJ

A twelve-page comic for the popular “Akiko on the Planet Smoo.” (To be published in 2002.)

2005- Present Harper Collins New York, NY

Illustrating various Picture books, comics, and Narnia

Published Works:

Comics Anthologies: Fight 3, Belle and Sabastion, Akiko issue 50

Picture Books: Narnia: Rescue of Prince Caspian, Narnia: Prince Caspian

Rhino Rhino Sweet Potato, Stuff

Pop Up Book with Robert Sabuda: Narnia

EXHIBITIONS

2008

Unbound: Original Picture Book Art From Utah Illustrators, Springville Museum of Art, Springville, Utah. Curated by Margy Layton. Invitational.

PUBLIC SPEAKING ENGAGEMENTS

2006

Presentation, Art Departmen